Shadows In The Fog

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DarkShadows 29 Dec 2004 - 21:38 - r2 ChrisLehrich
Dark Shadows If you want to play Shadows in the Fog as a take on the TV show Dark Shadows , you obviously need to start by watching some of the show. You will ...
ExistentialAngst 29 Dec 2004 - 21:36 - r2 ChrisLehrich
Existential Angst No one ever believes me about this, but Shadows in the Fog often produces a strange sort of involvement with one’s character that can be deeply ...
FilmAndComics 27 Dec 2004 - 20:34 - r3 ChrisLehrich
Film and Comics Comics Moore, Alan. From Hell. Top Shelf, 2004. Very useful, although based on Knight’s confused account. Moore also weaves in the Hawksmoor ...
InterpretingCards 29 Dec 2004 - 21:36 - r2 ChrisLehrich
Interpreting Cards The Host has to practice this at least as much as the players, who will take their tip from you. If you do it well, they will try to emulate you ...
ModernFiction 27 Dec 2004 - 20:26 - r3 ChrisLehrich
Modern Fiction Ackroyd, Peter. Hawksmoor . San Francisco: !HarperCollins, 1987 (reprint). Brilliantly creepy. Frost, Mark. The List of 7. New York: Avon, 1993 ...
SitfAdvancement 29 Dec 2004 - 21:34 - r2 ChrisLehrich
Character Advancement #AnchorEnd End of Session At the end of a session, you gain 2 cards. If you now have more than 18 cards, you must get rid of the excess. ...
SitfNarrativeAssertionVsComment 29 Dec 2004 - 21:33 - r2 ChrisLehrich
The Difference Between Commenting and Asserting Reality Assertions cannot make alterations to other PC's. You can only do that with Comments, and then you can only ...
SitfNarrativeBiddingOnScenesAndNPCs 29 Dec 2004 - 21:34 - r2 ChrisLehrich
Bidding on Scenes and NPCs This is a very powerful tool, and should be used with caution. The first thing to watch out for is if the Host seems to have something very ...
SitfNarrativeConcessionsInScenes 29 Dec 2004 - 21:33 - r2 ChrisLehrich
Concessions in Scenes One of your great powers for improving a Scene lies in your use of Concessions. It’s all too easy to make the Concessions weak, enabling you ...
SitfNarrativeHostOverruling 29 Dec 2004 - 21:34 - r2 ChrisLehrich
Host Overruling The Host always has the power to overrule things like Assertions of Reality. The problem is, you don’t want to do this unless you absolutely have to ...
SitfNarrativeNPCsArisingFromConcessions 29 Dec 2004 - 21:34 - r2 ChrisLehrich
NPCs Arising From Concessions NPCs can easily be created by the result of a concession. The NPC will be handled for that scene by the player, or may be bid on as normal ...
SitfRunningCommonProblems 29 Dec 2004 - 21:35 - r2 ChrisLehrich
Common Problems Here are some common problems that crop up in running Shadows in the Fog . InterpretingCards TheMechanismSlide Stereotypes ...
SitfRunningOverallFeel 29 Dec 2004 - 21:35 - r2 ChrisLehrich
Overall Feel Shadows in the Fog sometimes feels as though it has a glacial pace. There’s not a lot of rapid action, and events just sort of tick along slowly. ...
SitfRunningWhyThisWay 29 Dec 2004 - 21:37 - r2 ChrisLehrich
Why This Way? Brace yourself, because I'm about to get sort of theoretical At base, Shadows in the Fog is a Structuralist game, founded upon principles developed ...
Stereotypes 29 Dec 2004 - 21:36 - r2 ChrisLehrich
Stereotypes In any historical RPG, stereotypes are very valuable resources. They are also, in any game that isn’t based on pulp fiction, dangerous. You need to strike ...
TheAssumption 29 Dec 2004 - 21:37 - r2 ChrisLehrich
Assumption The idea of Assumption is drawn directly from Tim Powers’s novel Last Call , and if you have any interest in this rules set, you’d better go read the book ...
TheMechanismSlide 29 Dec 2004 - 21:36 - r2 ChrisLehrich
The Mechanism Slide It can be very difficult to run a campaign when you simply don’t know the rules, but that’s the way Shadows in the Fog works. You and the group ...
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r5 - 17 Jan 2005 - 12:56:12 - TrevisMartin
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