Shadows In The Fog

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SitfAdvancement 2 - 29 Dec 2004 - User.ChrisLehrich
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Character Advancement


SitfAdvancement 1 - 23 Dec 2004 - User.ChrisLehrich
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Character Advancement

End of Session

At the end of a session, you gain 2 cards. If you now have more than 18 cards, you must get rid of the excess. Note that it is possible to end a session with a great many cards because of magical play and so forth; the excess need not be discarded until the end of the session.

Improving Skills

At the end of any session, you may trade in 25 points-worth of cards to improve a skill by one bracket (Terrible to Average, Average to Good, or Good to Brilliant) or to acquire a new skill. For this purpose, and this purpose alone, Trumps are worth 15 points. You may not make more than one skill-change at a time, nor change a skill by more than one bracket. Excess points over 25 are lost.

If there is significant time passing, you may improve or acquire any skill. If little time passes, you may only improve a skill you have used, or acquire a new skill that clearly fits what you have been doing.

New skills are Terrible or Average, depending on the type of skill, at the Host’s discretion.

Significant Development

If a good deal of time will be passing—at least a month or so, probably, but at the Host’s discretion—you may construct significant character development using the cards in your hand. There are two ways to do this: personal development and historical change. In either case, you construct a Tarot spread, i.e. a layout of cards, and interpret it; the cards used are lost.

Personal Development

This takes 5 cards. Any player may choose to construct a personal development spread between any two sessions, with the permission of the Host. You will need to provide some explanation of why this development is appropriate at this time. For example, you might say that this is some private project you have been working on in the background, and that it has now come to fruition. Alternatively, if your character has been inducted into a secret society, you might construct a personal development spread to indicate the rapid learning and meeting-people that is part of the process.

A personal development spread takes 5 cards.

The first card is the Significator. It represents you.

The second card is the House. It represents your situation at the beginning of the development.

The third card is the Environment. It represents what surrounds you during this change.

The fourth card is the Hopes and Fears. It represents both the promise and the potential danger of this development.

The fifth and last card is the Outcome. It represents your situation at the end of this change.

Write up this spread and show it to the Host for comment. At the beginning of the next session, lay out the spread and interpret every card so that everyone else knows what is happening.

You may not change your skills as a result of personal development.

Historical Change

This takes 11 cards. If the Host feels it is time for a significant shift in time—for example, six months or a year passes—she may request that every player construct a historical change spread.

Find out how many cards each player has, before any are discarded or skills are changed.

If hand-sizes are relatively similar, everyone draws the same number. The average should be about 10, in which case every player now draws 10 more cards. Alter the number drawn up or down depending on the average; if the average is 12 cards, every player should draw only 8.

If hand-sizes are disparate, some hands very large and others very small, everyone draws to make up a hand of 20. Players with more than 20 do not draw, but need not discard. Thus a player with 3 cards draws 17, a player with 12 draws 8, and a player with 23 draws nothing.

Now each player should spend time between sessions developing an elaborate 11-card spread (we have provided an explanation of the so-called Celtic Cross spread because it is very well known) to explain how her character and her character’s situation have changed in the intervening time.

Cards may be interpreted by book-meanings or in-game interpretations. Do not interpret cards by suit-meaning as in magical resolution.

Significator: This is the first card laid. Card 1 lies on top of the Significator. The Significator represents the character.

Card 1: Represents the situation as it is at the new time period.

Card 2: Represents what is crossing the situation, for good or bad.

Card 3: Represents the basis of the question.

Card 4: Represents the past. It could be either the distant past that is influencing the situation, or a situation that is currently passing away.

Card 5: Represents what could possibly come into being, i.e. an alternative course of action.

Card 6: Represents the near future. If Cards 5 and 6 are complementary, Card 5 does not represent an alternate path, but strengthens the probability of Card 6.

Card 7: Represents the character again, this time in either the situation before the development or the situation immediately after it (see below).

Card 8: Represents the influence of other people and forces upon the situation.

Card 9: Represents the character’s deepest hopes and fears about the situation.

Card 10: Represents the final outcome.

You may treat the final four cards as descriptive or predictive. This is entirely up to the player developing the spread. If the cards are descriptive, Card 7 represents the situation before the interval and Card 10 the situation at the beginning of the next session, i.e. the new current situation. If the cards are predictive, Card 7 represents the new current situation, colored and described by Cards 8 and 9, and Card 10 loosely indicates the direction in which the character is heading.

Confer with the Host about skills. Roughly, you can change skills at a rate of one change per Trump in the spread, and you can change as many as seems reasonable, but it really depends on what has happened and what seems appropriate. It may be that you only change one skill dramatically.

{Host Overruling <--> Running the Shadows}

-- ChrisLehrich? - 24 Dec 2004

This page is linked to by: SitfNarrativeHostOverruling, SitfPlayCardsPlayerHands, SitfRunning, TableOfContents,

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Revision 2r2 - 29 Dec 2004 - 21:34:53 - ChrisLehrich?
Revision 1r1 - 23 Dec 2004 - 22:43:24 - ChrisLehrich?

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